﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model
{
	/// <summary>
	/// 针对物品交换接口操作对象类型（主要用于为物品交换操作接口合并所定义的类型）
	/// </summary>
	public enum EnumGoodsExchangeObjectType
	{
		/// <summary>
		/// 未知
		/// </summary>
		Unknown = 0,
		/// <summary>
		/// 针对产出家具制作
		/// </summary>
		FurnitureOutput = 1,
		/// <summary>
		/// 针对产出家具升级
		/// </summary>
		FurnitureOutputUpgrade,
		/// <summary>
		/// 其他（背包、存储家具、宝箱，玩家尸体，怪物尸体，被拆除的家具）
		/// </summary>
		Other,
		/// <summary>
		/// 装备穿戴
		/// </summary>
		EquipmentSattireIn,
		/// <summary>
		/// 装备卸下
		/// </summary>
		EquipmentUnsnatch,
		/// <summary>
		/// 针对产出家具修理
		/// </summary>
		FurnitureOutputRepair,
		///// <summary>
		///// 玩家尸体
		///// </summary>
		//PlayerCorpse,
	}
}
